Ghana curriculum lesson note

SHS 3 Art and Design Studio 1st Semester Week 16 Lesson Plan

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Weekly Learning Plan
SubjectArt and Design StudioWeek16
Duration60 minutesFormSHS 3
StrandCREATIVE METHODOLOGIESSub-StrandTHINKING STUDIO
Learning Outcome(s)3.2.1.LO.1 - Analyse existing artworks and designs, and create innovative and inventive artworks and designs centred on sustainable development using both digital and other media ideations. Cultural Identity and Self-confidence; Global and Responsible Citizenship: Learners develop awareness and criticality to the sustenance of the communities. They acquire skills to categorise the SDGs into short and long-term as applicable in the local communities, and patterns that need change. Learners sharpen their
Content Standard3.2.1.CS.1
Learning Indicator(s)3.2.1.LI.3 - Design and create artwork based on the message of sustainability using biodegradable and 80% recyclable waste materials
Lesson FocusDesign and create artwork based on the message of sustainability using biodegradable and 80% recyclable waste materials
Previous KnowledgeLearners recall related ideas, vocabulary or experiences from earlier lessons and everyday contexts.
Lesson Objective(s)Describe the key idea in: Design and create artwork based on the message of sustainability using biodegradable and 80% recyclable waste materials Apply the idea through guided and independent learning activities. Demonstrate understanding through oral responses, written work or practical performance.
Essential Question(s)What knowledge, process or studio decision is central to Design and create artwork based on the message of sustainability using biodegradable and 80% recyclable waste materials? How can appropriate materials, tools, methods and visual thinking be used safely and effectively? How can the art/design response communicate meaning or address a real societal/community need?
Pedagogical StrategiesExperiential Learning Collaborative/Group Learning Problem-Based Learning Project-Based Learning Visual Thinking Studio Practice Critique and Reflection
Teaching & Learning ResourcesSketchbook/visual diary Pencils and erasers Drawing paper/card Curriculum/reference images Locally available art and design materials Appropriate studio tools Protective equipment as appropriate Camera/smartphone where available Magazines/journals Flip chart Digital presentation tools where available textbooks web references audio-visual resources camera projector TLMs on Sustainable Development Goals (SDGs) emerging design concepts design thinking functional and non- functional design smart/sustainable/green designs environmental issues and alternative material pollution animal rights and protection design magazines charts,
Key Notes on Differentiation
ContentUse real objects, photographs, demonstrations, vocabulary prompts and worked visual examples for learners needing support. Extend advanced learners with independent research, additional constraints, alternative media or more complex technical/design decisions.
ProcessUse mixed-ability and gender-balanced grouping while ensuring every learner contributes practical and intellectual work. Allow visual, oral, written, tactile and digital documentation depending on learner needs and available resources.
ProductPermit appropriate curriculum-aligned outputs such as charts, pictorial inventories, visual diaries, proposals, 2-D/3-D works, artefacts, portfolios and exhibitions. Judge evidence of process, safe technique, craftsmanship, creativity, problem solving, communication and reflection.
Success CriteriaLearners use correct subject vocabulary. Learners complete the main task with reasonable accuracy. Learners explain or demonstrate how the concept applies in a new situation.
HomeworkComplete a short application task connected to the week's learning indicator.
Lesson Activities
StageTeacher ActivityLearner ActivityAssessment / DoK
Starter10 minutesDisplay a relevant artwork, design, performance or visual example from creative methodologies and ask learners to describe what they notice.Share prior knowledge, listen to peers and record the lesson question in their notebooks.Not provided.
Activity 115 minutesDemonstrate how artists or designers use thinking studio, pointing out materials, process, form and meaning.Observe the example, name visible features and record useful vocabulary.Ask learners to identify one material, technique, form or meaning from the example.
Activity 220 minutesGuide learners to sketch, plan, perform, annotate or critique a small work connected to thinking studio.Create, annotate or critique the task outcome while responding to feedback.Review work for process, creativity, accuracy and explanation.
Activity 310 minutesAsk learners to refine or present their work and explain one decision linked to thinking studio.Present the refined work and explain the artistic or design decision made.Use peer comments and teacher questions to check understanding of the concept.
Lesson ClosureSummarise thinking studio and correct one common misconception using learner examples. State one thing learned and complete the exit response.

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