Ghana curriculum lesson note
SHS 3 Art and Design Studio 1st Semester Week 12 Lesson Plan
Need the editable version?
Generate, personalize and download the complete lesson plan on Sirbus.
Create Lesson Plan| Weekly Learning Plan | |||
| Subject | Art and Design Studio | Week | 12 |
| Duration | 60 minutes | Form | SHS 3 |
| Strand | CREATIVE METHODOLOGIES | Sub-Strand | THINKING STUDIO |
| Learning Outcome(s) | 3.2.1.LO.1 - Analyse existing artworks and designs, and create innovative and inventive artworks and designs centred on sustainable development using both digital and other media ideations. Cultural Identity and Self-confidence; Global and Responsible Citizenship: Learners develop awareness and criticality to the sustenance of the communities. They acquire skills to categorise the SDGs into short and long-term as applicable in the local communities, and patterns that need change. Learners sharpen their | ||
| Content Standard | 3.2.1.CS.1 | ||
| Learning Indicator(s) | 3.2.1.LI.1 - Demonstrate knowledge and understanding of 21st Century futuristic propositions and product design for Sustainable Development Goals (SDGs). Discuss embedded sustainable development messages within selected artworks through the analysis of the actual meaning of the image, and reflection and reaction Talk for Learning: Identify and discuss the concept of Sustainable Development Goals in Art and Design Studio in the 21st Century | ||
| Lesson Focus | Demonstrate knowledge and understanding of 21st Century futuristic propositions and product design for Sustainable Development Goals (SDGs). | ||
| Previous Knowledge | Learners recall related ideas, vocabulary or experiences from earlier lessons and everyday contexts. | ||
| Lesson Objective(s) | Describe the key idea in: Demonstrate knowledge and understanding of 21st Century futuristic propositions and product design for Sustainable Development Goals (SDGs). Apply the idea through guided and independent learning activities. Demonstrate understanding through oral responses, written work or practical performance. | ||
| Essential Question(s) | What knowledge, process or studio decision is central to Demonstrate knowledge and understanding of 21st Century futuristic propositions and product design for Sustainable Development Goals (SDGs). Discuss embedded sustainable development messages within selected artworks through the analysis of the actual meaning of the image, and reflection and reaction Talk for Learning: Identify and discuss the concept of Sustainable Development Goals in Art and Design Studio in the 21st Century? How can appropriate materials, tools, methods and visual thinking be used safely and effectively? How can the art/design response communicate meaning or address a real societal/community need? | ||
| Pedagogical Strategies | Experiential Learning Collaborative/Group Learning Problem-Based Learning Project-Based Learning Visual Thinking Studio Practice Critique and Reflection | ||
| Teaching & Learning Resources | Sketchbook/visual diary Pencils and erasers Drawing paper/card Curriculum/reference images Locally available art and design materials Appropriate studio tools Protective equipment as appropriate Camera/smartphone where available Magazines/journals Flip chart Digital presentation tools where available | ||
| Key Notes on Differentiation | |||
| Content | Use real objects, photographs, demonstrations, vocabulary prompts and worked visual examples for learners needing support. Extend advanced learners with independent research, additional constraints, alternative media or more complex technical/design decisions. | ||
| Process | Use mixed-ability and gender-balanced grouping while ensuring every learner contributes practical and intellectual work. Allow visual, oral, written, tactile and digital documentation depending on learner needs and available resources. | ||
| Product | Permit appropriate curriculum-aligned outputs such as charts, pictorial inventories, visual diaries, proposals, 2-D/3-D works, artefacts, portfolios and exhibitions. Judge evidence of process, safe technique, craftsmanship, creativity, problem solving, communication and reflection. | ||
| Success Criteria | Learners use correct subject vocabulary. Learners complete the main task with reasonable accuracy. Learners explain or demonstrate how the concept applies in a new situation. | ||
| Homework | Complete a short application task connected to the week's learning indicator. | ||
| Lesson Activities | |||
| Stage | Teacher Activity | Learner Activity | Assessment / DoK |
| Starter10 minutes | Display a relevant artwork, design, performance or visual example from creative methodologies and ask learners to describe what they notice. | Share prior knowledge, listen to peers and record the lesson question in their notebooks. | Not provided. |
| Activity 115 minutes | Demonstrate how artists or designers use thinking studio, pointing out materials, process, form and meaning. | Observe the example, name visible features and record useful vocabulary. | Ask learners to identify one material, technique, form or meaning from the example. |
| Activity 220 minutes | Guide learners to sketch, plan, perform, annotate or critique a small work connected to thinking studio. | Create, annotate or critique the task outcome while responding to feedback. | Review work for process, creativity, accuracy and explanation. |
| Activity 310 minutes | Ask learners to refine or present their work and explain one decision linked to thinking studio. | Present the refined work and explain the artistic or design decision made. | Use peer comments and teacher questions to check understanding of the concept. |
| Lesson Closure | Summarise thinking studio and correct one common misconception using learner examples. State one thing learned and complete the exit response. | ||
Need the editable version?
Generate, personalize and download the complete lesson plan on Sirbus.
Create Lesson PlanMore SHS 3 Art and Design Studio 1st Semester Lessons
Week 1Sub-strand: MEANINGS, SCOPE AND ROLE OF ART AND DESIGN STUDIOWeek 2Sub-strand: MEANINGS, SCOPE AND ROLE OF ART AND DESIGN STUDIOWeek 3Sub-strand: MEANINGS, SCOPE AND ROLE OF ART AND DESIGN STUDIOWeek 4Sub-strand: MEANINGS, SCOPE AND ROLE OF ART AND DESIGN STUDIOWeek 5Sub-strand: MEANINGS, SCOPE AND ROLE OF ART AND DESIGN STUDIOWeek 6Sub-strand: MEANINGS, SCOPE AND ROLE OF ART AND DESIGN STUDIOWeek 7Sub-strand: MATERIAL CLASSIFICATION AND METHODSWeek 8Sub-strand: MATERIAL CLASSIFICATION AND METHODSWeek 9Sub-strand: PROFESSIONAL PRACTICE AND ETHICSWeek 10Sub-strand: PROFESSIONAL PRACTICE AND ETHICSWeek 11Sub-strand: THINKING STUDIOWeek 12 (current)Week 13Sub-strand: THINKING STUDIOWeek 14Sub-strand: THINKING STUDIOWeek 15Sub-strand: THINKING STUDIOWeek 16Sub-strand: THINKING STUDIO