Basic 7 · Creative Arts and Design · Media and Techniques

The Design Process and Displaying Musical Works

In this topic you will use the stages of the design process to plan and make a 2D or 3D artwork that reflects your community, and plan, rehearse and display a musical performance.

By the end of these notes you should be able to:

  • Describe the stages of the design process
  • Apply the design process to plan an artwork that solves a problem or tells a story
  • Plan, rehearse and present a musical work for an audience

What you already know

  • Elements of design and pattern making
  • Composing call-and-response songs

Copy everything that has a blue line on its left into your notebook. The other parts are for reading.

Lesson 1

Strand
Visual Arts
Sub-strand
Media and Techniques
Indicator
B7.2.2.1.1 – Design and produce own visual artworks that reflect the history and culture of the people of the local community

Introduction

Designers do not just start making things. They follow a series of steps, called the design process, to make sure the final product meets the need and looks good.

1. Stages of the Design Process

The design process
StageWhat the designer does
1. identify the problem or needdecide what is needed and who it is for
2. researchstudy the history, culture and materials related to the idea
3. generate ideasmake many quick sketches of possible solutions
4. develop and selectimprove the best idea and make a detailed plan
5. make (realise)produce the artwork with suitable tools and materials
6. evaluate (appraise)test the work and judge how well it meets the need
7. displaypresent the work for others to see and respond

2. Finding Ideas in the Community

Ideas come from observation and research. On an environmental walk, you may notice that the market has no clear signs, that a chief's palace has beautiful carved doors, or that plastic waste is piling up. You can also use the library, the internet and interviews with elders and craftspeople to learn about local history and culture. Write and sketch everything in a sketchbook.

Colourful woven Bolgatanga baskets displayed for sale
Figure 1: Bolgatanga baskets Sketch three ideas for a basket design for your community.

3. A Worked Example of the Design Process

Design a 3D artwork

Plastic bottles litter the school compound. Design an artwork that solves this problem and reflects local culture.

  1. Identify: plastic waste is a problem; the school needs a way to collect it.
  2. Research: learn about Asante adinkra symbols and the dangers of plastic waste.
  3. Ideas: sketch three waste bins made from old cartons, decorated with symbols.
  4. Select: choose a bin covered in papier mâché with Sankofa and Nkyinkyim symbols.
  5. Make: build, paint and varnish the bin.
  6. Evaluate: test whether it is strong and attractive; ask classmates for comments.

Answer: A decorated waste bin that collects plastic and teaches respect for the environment

4. 2D and 3D Outcomes

A 2D outcome might be a poster, a painting, a printed cloth or a mural. A 3D outcome might be a model, a pot, a basket or a sculpture. Choose the form that best solves your problem.

New words

design process
The steps designers follow from idea to finished product.
research
Finding information to support an idea.
evaluate
To judge the quality and success of a work.
sketchbook
A book for recording ideas and drawings.

Summary

  • The design process moves from identifying a need to evaluating and displaying the work.
  • Ideas come from observation, research and talking with the community.
  • The outcome can be 2D or 3D, depending on the problem.

Class activity: Design Brief

  1. Identify one problem in your school or community.
  2. Follow the first four stages of the design process and make a detailed sketch plan.
  3. Present your plan and explain how it reflects local culture.

You need: Pencils, Drawing paper, Printed photographs of Ghanaian stools, Baskets

Exercises

Answer in your exercise book first, then check your answers.

  1. 1. The first stage of the design process is…

    • A. identifying the problem
    • B. making the product
    • C. displaying
    • D. evaluating
    Show answer
    Answer: identifying the problemStart with the need.
  2. 2. Making many quick sketches of possible solutions is called…

    • A. generating ideas
    • B. evaluating
    • C. displaying
    • D. researching
    Show answer
    Answer: generating ideasMany options first.
  3. 3. Evaluation means judging how well a work meets the need.

    • A. True
    • B. False
    Show answer
    Answer: TrueAppraisal.
  4. 4. A book for recording ideas and drawings is a ______.

    Show answer
    Answer: sketchbookArtist's notebook.
  5. 5. List the stages of the design process in order.

    Show answer
    Answer: Identify the need, research, generate ideas, develop and select, make, evaluate, display.Seven stages.
  6. 6. Why is research important before making an artwork about local culture?

    Show answer
    Answer: It gives accurate information about history, symbols and materials, so the work truly reflects the culture.Accuracy and meaning.

Lesson 2

Strand
Performing Arts
Sub-strand
Media and Techniques
Indicator
B7.2.2.5.2 – Plan and display of own and others’ musical works that reflect the history and culture of the people in the community

Introduction

A good song deserves a good performance. Planning how, where and in what order music will be presented helps performers to shine and audiences to enjoy it.

1. Planning a Performance

Planning checklist
ItemQuestions to answer
programmeWhich pieces will we perform and in what order?
performersWho is the cantor, the chorus and the drummers?
instrumentsWhich instruments are needed and are they in good condition?
venueWhere will we perform and is there enough space?
costumeWhat will we wear to reflect the culture of the music?
timeHow long will each piece and the whole show last?

2. Rehearsal

Rehearsal is practice before the real performance. In the first rehearsals, performers learn their parts. Later, they practise entering and leaving the stage, starting and ending together, and keeping a steady tempo. The leader listens and gives feedback. A dress rehearsal, with costumes and instruments, is held just before the performance.

A school cultural troupe performing on stage
Figure 2: Cultural performance Draw a stage plan showing where each performer will stand.

3. Stage Arrangement and Presentation

Arrange performers so the audience can see and hear everyone. Drummers usually sit at the back or side, the chorus stands in a semicircle and the cantor stands in front. Performers should face the audience, smile and project their voices. At the start, someone introduces the group and the theme of each piece.

4. Appraising Performances

After performing, the class discusses what went well and what can be improved. Good feedback is specific and polite: "The drums and singing ended together", or "The chorus could sing louder in the second verse". Listeners also identify the cultural idea in each piece, which shows they understood the music.

Remember: Use the phrase "One thing I liked... One thing to improve..." when giving feedback.

5. Displaying Recorded Music

Music can also be displayed when the performers are not present. Groups can record their performance on a phone and play it at a school open day, or upload it to a class page with the permission of the teacher. A display board beside the recording can show the title, the composers, the theme, the instruments used and photographs of the rehearsals. This lets other learners, parents and the community enjoy and learn from the work.

Ways of displaying musical works
MethodExample
live performancea cultural show at the school assembly
audio or video recordinga phone recording played at open day
display boardphotographs, programme card and lyrics on a board
community eventperforming at a festival or durbar

New words

programme
The planned order of items in a performance.
rehearsal
Practice before a performance.
dress rehearsal
A final practice in full costume.
appraisal
Judging a work and giving feedback.

Summary

  • Planning covers the programme, performers, instruments, venue, costume and time.
  • Rehearsals prepare performers to start, play and end together.
  • Appraisal gives specific, polite feedback after the performance.

Class activity: Class Music Showcase

  1. Prepare a programme card listing your group's pieces in order.
  2. Rehearse with entry, performance and exit.
  3. Perform for the class and give one appraisal comment on another group's work.

You need: Atumpan drum, Wooden clappers, Printed music-notation cards

Exercises

Answer in your exercise book first, then check your answers.

  1. 1. Practice before a performance is a…

    • A. rehearsal
    • B. programme
    • C. venue
    • D. costume
    Show answer
    Answer: rehearsalIt prepares performers.
  2. 2. The final practice in full costume is the…

    • A. dress rehearsal
    • B. first rehearsal
    • C. appraisal
    • D. interlude
    Show answer
    Answer: dress rehearsalJust before the show.
  3. 3. Performers should face the audience when performing.

    • A. True
    • B. False
    Show answer
    Answer: TrueSo they are seen and heard.
  4. 4. The planned order of items in a performance is the ______.

    Show answer
    Answer: programmeThe running order.
  5. 5. Name four things to plan before a musical performance.

    Show answer
    Answer: Programme, performers, instruments, venue (or costume, time).Any four.
  6. 6. Give one example of helpful feedback on a performance and explain why it is helpful.

    Show answer
    Answer: "The chorus could sing louder in verse two" — it is specific and tells performers exactly what to improve.Specific and polite.

Homework

  1. Write a design brief for an artwork that solves a problem in your home.
  2. Make a programme card for a short school cultural show.
The Design Process and Displaying Musical Works – Basic 7 Creative Arts and Design Notes | sirbus