Ghana curriculum lesson note

SHS 1 Management in Living 1st Semester Week 12 Lesson Plan

Create your lesson notes your way

Create, personalize and download your complete lesson notes on Sirbus.

Weekly Learning Plan
SubjectManagement in LivingWeek12
Duration60 minutesFormSHS 1
StrandPersonal and Family Resource ManagementSub-StrandCreative Product Development and Entrepreneurship
Learning Outcome(s)1.1.3.LO.1 - Explain the key ideas related to creativity and product development.
Learning Indicator(s)1.1.3.LI.1 - Creativity and product development
Lesson FocusCreativity and product development
Previous KnowledgeLearners recall the immediately preceding knowledge/skill needed to engage with Creativity and product development; the starter diagnoses this rather than assuming mastery.
Lesson Objective(s)Identify or explain the key subject idea/procedure in Creativity and product development. Complete the concrete guided/practical task for Creativity and product development accurately. Apply Creativity and product development independently to a new case, data set, text, material or performance situation.
Essential Question(s)What evidence or procedure is needed to work accurately with Creativity and product development? What would a strong practical/application response to Creativity and product development look like? How would changing the context, data or constraints affect a decision about Creativity and product development?
Pedagogical StrategiesDiagnostic questioning Experiential/problem-based learning Collaborative analysis Guided modelling Independent application Peer/self assessment
Teaching & Learning ResourcesNeeds-survey cards Locally available materials Prototype evaluation checklist Costing/pricing sheet
Key Notes on Differentiation
ContentProvide a partially completed example, labelled materials or vocabulary support for learners who need scaffolding in Creativity and product development. Extend the task by adding a new constraint, less familiar case or requirement to compare alternatives in Creativity and product development.
ProcessUse mixed-ability pairs for the first application, then require an individual transfer task. Allow oral/visual demonstration where appropriate while retaining the same subject accuracy criteria.
ProductUse a checklist/rubric tied to the concrete output for this week rather than participation alone. For advanced work, require justification with evidence, calculations, source reference or quality criteria.
Success CriteriaThe learner uses correct subject terminology and evidence. The learner completes the week’s concrete product/calculation/performance with acceptable accuracy. The learner explains why the procedure/choice fits the stated context rather than giving a memorised general answer.
HomeworkApply Creativity and product development to a home/community situation using a small data table, photo, receipt, timetable or observation record; submit the evidence and recommendation.
Lesson Activities
StageTeacher ActivityLearner ActivityAssessment / DoK
Starter10 minutesPresent a household/family scenario with limited time, money or other resources connected to Creativity and product development; ask learners to make an initial choice and state the trade-off.Inspect the prompt/materials, record an initial response about Creativity and product development, and justify it briefly.Not provided.
Activity 115 minutesUse the scenario and concrete household records/materials to model the management principle or skill required for Creativity and product development.Use a three-person user-needs card to convert a household/community problem into measurable product/service requirements.Check whether the learner identifies the real constraint/resource rather than giving a general answer.
Activity 220 minutesLearners apply Creativity and product development to a different family/community case and create a usable plan, product, budget, dialogue or consumer decision.Sketch or make a low-cost prototype, then test it against function, safety, cost, appearance and user-feedback criteria.Assess practicality, inclusiveness, calculations/evidence and fit to the family goal.
Activity 310 minutesEach learner completes a short individual decision task about Creativity and product development using stated criteria.Prepare a simple cost/price/label or sales pitch for the product and revise it after peer customer feedback.Check that the individual choice follows the stated criteria and acknowledges a trade-off.
Lesson ClosureAsk learners to name the exact resource, value or constraint that most influenced their final decision about Creativity and product development. Complete a one-minute exit response using a concrete example from the lesson on Creativity and product development.

Create your lesson notes your way

Create, personalize and download your complete lesson notes on Sirbus.

More SHS 1 Management in Living 1st Semester Lessons